;==================================================
;Help
;==================================================

Current DEF File named "Squall" is for Japanese version.
Rename "SquallEng" DEF File to "Squall" for English version.

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;Biography
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Game: Final Fantasy VIII
Name: Squall Leonhart
Hometown: ?
Age: 17
Birthday: August 23rd
Weight: ? lbs / ? kg
Height: 5'8" / 173 cm
Race: Human
Occupation: SeeD Mercenary
Weapon: Gunblade

Story: Squall is a fairly quiet person who likes to
keep his feelings and emotions to himself for the
most part and lacks in terms of spirit and teamwork.
He doesnt quite act like most people his age.
Although he is very mature and well-behaved yet he
seems to take things too seriously at times.
Over time, his emotions and attitude towards things
change dramatically.

;==================================================
;Movelist
;==================================================


;-| Basic |-;

X Punch Sta
Damage - 20
Defense Damage - 10
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - High
Aerial Type - High
Blockable - Yes

Y Punch Sta
Damage - 24
Defense Damage - 12
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - High
Aerial Type - High
Blockable - Yes

Z Punch Sta
Damage - 28
Defense Damage - 14
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - High
Aerial Type - High
Blockable - Yes

A Kick Sta
Damage - 22
Defense Damage - 11
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - Low
Aerial Type - Low
Blockable - Yes

B Kick Sta
Damage - 28
Defense Damage - 14
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - High
Aerial Type - High
Blockable - Yes

C Kick Sta
Damage - 37
Defense Damage - 17
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - Low
Aerial Type - Low
Blockable - Yes

X Punch Cro
Damage - 20
Defense Damage - 10
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - Low
Aerial Type - Low
Blockable - Yes

Y Punch Cro
Damage - 23
Defense Damage - 11
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - Low
Aerial Type - Low
Blockable - Yes

Z Punch Cro
Damage - 30
Defense Damage - 15
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - High
Aerial Type - High
Blockable - Yes

A Kick Cro
Damage - 22
Defense Damage - 11
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - Low
Aerial Type - Low
Blockable - Low Block Only

B Kick Cro
Damage - 27
Defense Damage - 13
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - High
Aerial Type - High
Blockable - Low Block Only

C Kick Cro
Damage - 33
Defense Damage - 16
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - Low
Aerial Type - Trip
Blockable - Yes

X Punch Air
Damage - 22
Defense Damage - 11
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - High
Aerial Type - High
Blockable - Yes

Y Punch Air
Damage - 24
Defense Damage - 12
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - High
Aerial Type - High
Blockable - Yes

Z Punch Air
Damage - 28
Defense Damage - 14
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - High
Aerial Type - High
Blockable - Yes

A Kick Air
Damage - 24
Defense Damage - 12
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - Low
Aerial Type - Low
Blockable - Yes

B Kick Air
Damage - 28
Defense Damage - 14
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - Low
Aerial Type - Low
Blockable - Yes

C Kick Air
Damage - 34
Defense Damage - 17
Power - +50
Enemy Power - +50
Knockback - No
Fall - No
Ground Type - High
Aerial Type - High
Blockable - Yes

;-| Specials |-;


Rough Divide (REGULAR Style)
Damage - 75
Defense Damage - 10
Power Cost - 0
Aerial Enabled - Yes
Knockback - No
Fall - Yes
Ground Type (Standing) - Low
Aerial Type (Standing) - Low
Ground Type (Aerial) - High
Aerial Type (Aerial) - High
Blockable - Yes

Rough Divide (DISSIDIA Style)
Damage - 60
Defense Damage - 10
Power Cost - 0
Aerial Enabled - Yes
Knockback - No
Fall - Yes
Ground Type - Low
Aerial Type - Low
Blockable - Yes

Fated Circle (REGULAR Style)
Damage - 30*8
Defense Damage - 10*8
Power Cost - 1000
Aerial Enabled - Yes
Knockback - Yes
Fall - Maybe
Ground Type - Low
Aerial Type - Low
Blockable - Low Block Only

Fated Circle (DISSIDIA Style)
Damage - 75
Defense Damage - 10
Power Cost - 1000
Aerial Enabled - Yes
Knockback - Yes
Fall - No
Ground Type - Low
Aerial Type - Low
Blockable - Yes

Blasting Zone (REGULAR Style)
Damage - 30*10
Defense Damage - 10*10
Power Cost - 2000
Aerial Enabled - Yes
Knockback - Yes
Fall - Yes
Ground Type - Low
Aerial Type - High
Blockable - Low Block Only


;-| Supers |-;


Renzokuken 4-Hits (REGULAR Style)
Damage - 10*4
Trigger Damage - 25*4
Defense Damage - 0
Power Cost - 2500
Aerial Enabled - No
Knockback - No
Fall - Yes
Ground Type - None
Aerial Type - None
Blockable - Yes

Renzokuken 5-Hits (REGULAR Style)
Damage - 10*5
Trigger Damage - 25*5
Defense Damage - 0
Power Cost - 2500
Aerial Enabled - No
Knockback - No
Fall - Yes
Ground Type - None
Aerial Type - None
Blockable - Yes

Lionheart (REGULAR Style)
Damage - 575
Power Cost - Successful Renzokuken Triggers
Defense Damage - 0
Aerial Enabled - No
Knockback - No
Fall - Yes
Ground Type - None
Aerial Type - None
Blockable - No


;-| Magic |-;


Blizzard (REGULAR Style)
Damage (First Hit) - 40
Defense Damage (First Hit) - 10
Damage (Second Hit) - 35
Defense Damage (Second Hit) - 10
Power Cost - 500
Aerial Enabled - No
Knockback - No
Fall (First Hit) - No
Fall (Second Hit) - Yes
Ground Type (First Hit) - High
Aerial Type (First Hit) - High
Ground Type (Second Hit) - Low
Aerial Type (Second Hit) - Low
Status Effect (First Hit) - None
Status Effect (Second Hit) - Frozen
Special Trait (Frozen) - Immovable
Blockable (First Hit) - Yes
Blockable (Second Hit) - Low Block Only

Fire (DISSIDIA Style)
Damage - 30*3
Defense Damage - 10*3
Power Cost - 500
Aerial Enabled - No
Knockback - Yes
Fall - No
Ground Type - Low
Aerial Type - Low
Status Effect - None
Special Trait - Slowly Tracks Closest Enemy
Special Trait 2 - Makes Funny Noises When Using Palette 10 (Enter + X)
Blockable - Yes

Thunder (DISSIDIA Style)
Damage - 10*5
Defense Damage - 2*5
Power Cost - 500
Aerial Enabled - No
Knockback - No
Fall - No
Ground Type - Low
Aerial Type - High
Status Effect - None
Special Trait - Pulls In The Enemy
Special Trait 2 - Can Chain Into Basic Sta And Basic Cro Attacks
Blockable - Yes

Water (CUSTOM Style)
Damage - 111
Defense Damage - 55
Power Cost - 1500
Aerial Enabled - No
Knockback - Yes
Fall - Yes
Ground Type - High
Aerial Type - High
Status Effect - Immovable
Special Trait - Pushes Away All Enemies
Blockable - Yes

Meteor (REGULAR Style)
Damage - 15*N
Defense Damage - 10*N
Power Cost - 1500
Aerial Enabled - No
Knockback - Yes
Fall - No
Ground Type - High
Aerial Type - High
Status Effect - None
Special Trait - Meteors Always Spawn Above Enemies
Blockable - Yes

Tornado (REGULAR Style)
Damage - 170
Defense Damage - 85
Power Cost - 1500
Aerial Enabled - No
Knockback - Yes
Fall - No
Ground Type - Low
Aerial Type - High
Status Effect - Immovable
Special Trait - Pulls In Surrounding Enemies
Blockable - Yes


;-| Abilities |-;


Mad Rush (REGULAR Style)
Power Cost - 3000
Status Effect - Protect, Haste, Berserk
Special Trait - Tougher, Faster, Stronger And Immune To Staggering
Special Trait 2 - Immune To Throws And Status Effects
Special Trait 3 - Guarding, Specials, Supers, Magic And Abilities Disabled

Draw (CUSTOM Style)
Status Effect - None
Special Trait - Charges Power

;==================================================
;How To Use
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;-| Specials |-;

Rough Divide (REGULAR Style) - QCF x

Rough Divide (DISSIDIA Style) - QCB x

Fated Circle (REGULAR Style) - QCF y

Fated Circle (DISSIDIA Style) - QCB y

Blasting Zone (REGULAR Style) - QCF z

;-| Supers |-;

Renzokuken (REGULAR Style) - DQCF x

Renzokuken (REGULAR Style) - DQCF y

Renzokuken (REGULAR Style) - DQCF z

Lionheart (REGULAR Style) - Successful Renzokuken Triggers

;-| Magic |-;

Blizzard (REGULAR Style) - QCF a

Fire (REGULAR Style) - QCF b

Thunder (REGULAR Style) - QCF c

Water (REGULAR Style) - QCB a

Meteor (REGULAR Style) - QCB b

Tornado (REGULAR Style) - QCB c

;-| Abilities |-;

Mad Rush (REGULAR Style) - x+y+a

Draw (CUSTOM Style) - x+a

;==================================================
;How To Combo
;==================================================

Basic (Punch, Kick, Sword, etc.) - Lv.1
Special - Lv.2
Super - Lv.3

Basic > Basic
Basic > Special
Basic > Super
Special > Special
Special > Super

Lv.1 > Lv.1
Lv.1 > Lv.2
Lv.1 > Lv.3
Lv.2 > Lv.2
Lv.2 > Lv.3

You can't chain everything. Try experimenting.

;==================================================
;Credits
;==================================================

Elecbyte for Mugen.
VirtuallTek at MugenGuild for Fighter Factory.
SeanAltly at MugenGuild for the sprites.
Cyanide and 2OS at MugenGuild for all their help.
Me for ripping all the sounds.

http://mugenguild.com/
http://mugenfreeforall.com/
http://soldier.ucoz.net/
http://www.elecbyte.com/
http://www.virtualltek.com/